Guides

One More Night Tarot Cards Shop Guide

Rare shop cards that remove threats, cut penalties, gamble lives for coins, and reshape a mid-run board.

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Tarot Cards Guide

What tarot cards are

In One More Night, tarot cards are a rare shop class with stronger, more unique effects than generic upgrades. Community wiki tables (Miraheze Upgrades and Assists) place them in the same Night 3+ shop rotation as Bloxy Cola and Charged Batteries, but with much lower spawn weight. They are unavailable in Sandbox. Pair this page with the Upgrades Tier List for coin priority.

Shops appear every other night starting on Night 3. Prices rise about 25% each shop visit and start at half base price on Night 3 (rounded down).

How to see more tarots

Two generic shop items exist specifically to fish for cards:

  • Tarot Cloth — tries to add an extra shop choice that is always a tarot, and doubles tarot spawn weight afterward.
  • Tarot Deck — forces the next shop to be tarot-only (including Cloth).

Buy Cloth when your board is stable and you want board surgery tools (Death, Devil, Hermit). Skip Deck if you are one battery away from a wipe — power beats destiny.

High-value cards (verified effects)

Effects below come from the Miraheze upgrades table. Always re-read the live shop tooltip after a patch.

CardCore effect
0 — The FoolLose a life, gain coins (scales with night: 25 + 3 × Night)
I — The MagicianInstantly reset one overheating door (once per door)
II — High PriestessNext night +20% aggression; survive for +15% coins or fail and lose double lives
III — The EmpressStamina regenerates 50% faster
IV — The EmperorStamina starts regenerating much sooner after sprinting
V — The HierophantGain 2 Armor Lives
VII — The ChariotFirst 15 seconds of the night: all power consumption nullified
VIII — Strength−15% max AI, but +20% aggression
IX — The HermitShops gain +1 item slot; prices +10%
X — Wheel of FortuneSpawns a lobby gambling machine (rigged odds; anyone can spin)
XI — JusticeHalve AI on all active threats
XIII — DeathPick among four of your current threats and remove the chosen one
XIV — TemperanceLosing a life adds Power (10 → 5 → 3 → 2, then fades)
XV — The DevilAdd one of three offered threats and clear three penalties
XIX — The SunMarks threats weak to the card with a sun icon under complexity

Other Major Arcana appear in the live pool with route-specific notes. If a tooltip disagrees with this table, trust the live game and Discord pins on Official Links.

When to buy vs skip

Buy early when:

  • Death or Justice can delete a run-killer before Night 12
  • Magician saves a door-heavy board that keeps cooking heat
  • Hierophant / Temperance stabilize a low-life climb

Skip when:

  • You need Charged Batteries or Better Lights to survive the next door stack
  • Fool would drop you to one life before Myself
  • Wheel of Fortune would invite random lobby grief spins

Combo notes with penalties and routes

  • Route-locked penalties (False Savior Puppet stacks, PtWP J-Choices) often cannot be cleared by generic “remove penalties” cards — wiki notes call this out for related cards.
  • Devil adds a threat while cleaning three penalties: only take it if the offered threat is readable on your Threat Tier List.
  • Strength lowers AI caps but raises aggression — strong for Solo teaching runs, risky in Big Lobby.

Shadow Deals vs tarot

Shadow Deals (Nights 12, 16, 24…) trade max lives for powerful effects and are a different system. Tarot Cloth does not make Shadow Deals safer. See Penalties and Achievements & Equipment for My Own Shadow starters that move Shadow Deal timing.

Practice loop

  1. Play a Standard run and note which nights shops appear
  2. Force one Cloth purchase on a throwaway climb
  3. Screenshot every tarot tooltip for your squad doc
  4. Rehearse Magician door resets in a door-heavy Sandbox preset
  5. Only then spend Cloth on a TitN or BiD attempt

Tarot cards reshape the mid-game. Treat them as surgical tools, not lottery tickets, and your Night 15 board stays readable.

FAQ

Frequently Asked Questions

Quick answers for One More Night survivors.

When do tarot cards appear in the shop?

In the same Night 3+ shop rotation as other upgrades, but with much lower spawn weight. Tarot Cloth and Tarot Deck increase how often you see them.

Are tarot cards available in Sandbox?

No. Shop upgrades including tarot cards are Standard-run systems.

What does The Fool do?

It spends a life for coins that scale with the current night (community formula 25 + 3 × Night).

Should I always buy Death if I see it?

Buy Death when a specific threat is bricking the run. Skip it if power or stamina upgrades are the real bottleneck.

Can tarot cards remove False Savior penalties?

Route-specific penalties are often protected. Read the live tooltip — do not assume a generic clear works on FS stacks.